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Lunar: The Silver Star : ウィキペディア英語版
Lunar: The Silver Star

is a role-playing video game developed by Game Arts and Studio Alex for the Sega/Mega-CD, originally published by Game Arts and released in Japan in 1992. After a successful release, the game was translated and localized by Working Designs for release in North America the following year.
Designed as a "different kind of RPG", ''Lunar: The Silver Star'' made use of the up-and-coming CD-ROM format by featuring high quality audio, full motion video, and voice acting to narrate a fantasy story set in a magical world. The game centers on the exploits of Alex, a young boy from a small town who dreams of one day becoming a great hero like his idol, Dragonmaster Dyne. When a childish adventure later turns to discovering an ancient dragon, Alex and his friends must journey across the world to gather the necessary power to become the next Dragonmaster, and save the world in the process.
''Lunar: The Silver Star'' was critically and commercially successful, becoming the number one selling Mega-CD title in Japan and the second highest-selling Mega-CD title of all time. As the first game in the ''Lunar'' series, it set the standard for other follow-up titles including the direct sequel ''Lunar: Eternal Blue'' in 1994. Since the game's original release, three enhanced remakes have been produced for various systems: ''Lunar: Silver Star Story Complete'' in 1996, ''Lunar Legend'' in 2002, and ''Lunar: Silver Star Harmony'' in 2009.
==Gameplay==
''Lunar: The Silver Star'' is a traditional, top-down role-playing video game featuring two-dimensional characters and environments. The player must navigate towns, fields, and harsh environments to complete story-based objectives that move the plot forward, as well as interact with non-player characters to expand the script and gain various rewards. Making use of the Sega CD's disc hardware capabilities, short video and audio interludes accompany the game's narrative, including full or quarter-screen animated images and CD-DA sound files. Players record their progress by saving to either the Sega CD's internal RAM, or a separately purchased RAM cartridge that fit into the accompanying Mega Drive/Genesis.
While traveling in the game's world, players randomly encounter enemy monsters that must be defeated or avoided to progress. Battle sequences utilize a turn-based approach, with the player and enemies acting in accordance with their "speed" rating. The player issues commands to each controlled character in their party, which are then carried out in sequence until the battle ends. While on the battlefield, players may choose to move their characters to attack the enemy, retreat into a corner, stand their ground, or flee the battle entirely, with characters only able to strike enemies if they are close enough to their target or use a ranged attack. Nall, a supporting character not directly involved in combat, is present throughout the game to analyze enemies before battles begin, gauging their relative strength to the player's group. Players may find weapons, equipment, and assorted items during gameplay that increase the effectiveness of characters in battle, such as causing more damage to opponents and increasing their stamina. Winning battles grant experience points that go towards making characters stronger and able to battle progressively more difficult enemies. Upon defeat, a player may choose to load a previous save file, or restart their game at an automatically saved checkpoint.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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